2019 to present
My Role
I am currently working on the Advanced interaction team, building strategy for in-vehicle interfaces and mobile applications. I work on the end-to-end design process from research and concepting, to building high fidelity prototypes, and testing.
Leading the development of new interaction models and hardware strategy across GM & influencing stakeholders to bring these innovations to life. I thrive solving complex problems and driving innovation.
I use Figma, Protopie, and Unreal to create high-fidelity prototypes for mobile apps and automotive interfaces, enabling key business decisions and usability testing.
I’ve Conducted user interviews to uncover insights, leading to the development of new interaction models for cabin comfort. integrating mobile and in-vehicle features.
Project scope: In order to streamline and improve future product experience across the company I worked with a small team to establish the framework of a new vehicle interface.
Outcome: Our team’s proposed strategy received buy-in from Senior leadership.
My role: I lead the development of high fidelity prototypes for A/B testing, vr prototyping, and building presentations for leadership review. Myself and my team members made contributions towards discussion, research, concepting, developing user flows, and information architecture.
Other projects: I have also contributed to the development of our mobile experience vision, and branded design systems.